Display and surface properties / USER GUIDE
Adding weathering to edges and recesses
Place weathering based on geometry
Select a Fill layer for weathering
Enable a procedural pattern and adjust properties such as color and Roughness.
Choose Mesh placement
Choose Convex edges, Concave edges, or Occluded dirt (AO). Whole surface does not restrict placement by geometry.
If mesh maps are still baking, wait for placement to update. If it does not update, check the displayed error and use Rebake mesh maps.
Adjust the strength and pattern
Use Mesh influence to control the influence of geometry, and adjust Amount, Scale, and other settings to refine the weathering distribution.
Saving settings and UV transforms
Shape-based placement does not apply the fill image's UV transforms. Placement settings are saved in scenes and material presets, and support Undo/Redo.
End of guide