User guide ​

Start with the basics or choose a topic below. Each guide covers a focused part of working with HarmoFlow.

Getting started ​

Import a model, edit layers, and save your work. The essentials for painting your first texture.

Also covers automatic update notifications and pre-update backups in Ver.0.1.1.

Read the guide: Getting started

Workspace and mesh parts ​

Learn the workspace layout, what each panel does, and how to switch between mesh parts and texture sets.

Includes the right-click-and-slide pie menu for the 3D viewport and UV canvas.

Ver.0.1.2 also adds thumbnail-based layer selection and layer settings to the pie menu.

Read the guide: Workspace and mesh parts

Viewport, meshes, and display ​

Control the camera, switch PBR and NPR views, select and show parts, and inspect shape keys.

Read the guide: Viewport, meshes, and display

Working with the UV view ​

Paint in the UV Editor, pan, zoom, and rotate the view, and configure the wireframe and background.

Read the guide: Working with the UV view

Brushes, erasers, and color ​

Set up brushes and erasers, adjust pen pressure and stabilization, fill faces, and pick colors.

Read the guide: Brushes, erasers, and color

Layers, masks, and blending ​

Use layer types, blending, groups, masks, and clipping to control where your edits appear.

Also explains the recompositing improvement in Ver.0.1.1 when changing opacity.

Read the guide: Layers, masks, and blending

Color adjustment, tone curves, and gradient maps ​

Choose and edit the three adjustment layers, understand their controls, and preserve your settings when saving or exporting.

Color adjustment, tone curves, and gradient maps

Image, text, and shape stamps ​

Place images, text, and shapes on a model and configure each type of stamp.

Read the guide: Image, text, and shape stamps

Drawing and editing paths ​

Create and edit paths with anchors and handles, then adjust fills and two separate outlines.

For new 3D paths in Ver.0.1.2, read the UV-island guidance and the compatibility warning before saving for older versions.

Read the guide: Drawing and editing paths

Image fills, materials, and patterns ​

Use image fills and UV transforms, adjust procedural patterns, and work with material presets.

Read the guide: Image fills, materials, and patterns

Inspecting channels ​

Understand the six channels, including BaseColor, and the differences between working, export, and preview resolutions.

Read the guide: Inspecting channels

Inspecting baked geometry maps ​

Read curvature, AO, normal, and position maps, and understand the scope of automatic baking and rebaking.

Read the guide: Inspecting baked geometry maps

Adding weathering to edges and recesses ​

Use geometry maps to place weathering on convex edges, recesses, and occluded areas.

Read the guide: Adding weathering to edges and recesses

Finding and importing assets ​

Search and filter project assets, and import images and Unity Packages.

Read the guide: Finding and importing assets

Projects, saving, and recovery ​

Create projects and scenes, save and export packages, and recover work from autosaves.

Read the guide: Projects, saving, and recovery

Exporting images ​

Export PNG, JPG, TGA, EXR, and PSD files; choose channels and normal orientation; and combine mesh parts.

Ver.0.1.2 PNG export leaves unpainted areas transparent while retaining imported textures and user-added Fill layers.

Read the guide: Exporting images

Preferences, history, and extensions ​

Configure the home screen, pen pressure and drawing behavior, workspace layout, VRAM, Lua, and plugins.

Read the guide: Preferences, history, and extensions

Installing and managing plugins ​

Add, launch, update, and troubleshoot Lua extensions and DLL plugins. Learn how they differ from built-in adjustments.

Installing and managing plugins

Creating plugins ​

Start with a minimal Lua extension, then learn panel registration, Undo, the DLL SDK, building, and testing.

Creating plugins

Keyboard shortcut reference ​

Keyboard and mouse controls for painting, the camera, UVs, and saving, plus how to change key bindings.

Read the guide: Keyboard shortcut reference

Glossary ​

Definitions of texture-creation terms, including UVs, PBR, baking, masks, and VRAM.

Read the guide: Glossary

Troubleshooting ​

Check UV and wireframe display, part switching, mesh maps, and the Layers panel.

Read the guide: Troubleshooting